Abstract
The basis of developing English phonetic model to English literature students is giving concrete example of how sound produced in the vocal track. Due to distance learning environment that demand students to be independent learning, Augmented Reality technology is chosen manifesting 3D object to aim the goal of students mastering English phonetics. The research methodology is research development. The development is begun by identifying lesson objective and measuring to which extend the application intends to make. It is decided that the Augmented Reality is in form of mobile application with several menus such as tutorial, the vocal track, and exercise. The application contains the sounds of thirty-four vocal and consonant combines. Besides, it demonstrates how to pronounce single sounds or phoneme, it also serves examples in words. The development has three stages that are planning, making, and evaluation. The novelty of this research is shifting the 3D still image model into interactive 3D augmented reality model. The result is self-learning application that in form of moving 3D and expected to help students learning the English sound more precisely.
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