MOBILE LEARNING APPLICATION DESIGN BASED ON AUGMENTED REALITY GEOMETRY MATERIALS
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Keywords

application design
augmented reality
geometric
learning mathematics
mobile learning

Abstract

Learning media is needed to facilitate students' understanding to support the learning of mathematics in the material of geometry so that it becomes concrete. Based on this, it is necessary to design an augmented reality-based mobile learning application. The steps in making a mobile learning application are adapted from the development model of Borg & Gall (2003) which consists of ten stages. The ten stages are summarized into three parts: planning, development, and evaluation. This research focuses on the first stage, namely planning. This research method is research and development (R&D). The planning section consists of two stages, namely (1) data collection in the form of needs analysis and (2) planning (planning). Data collection has been carried out based on the results of the analysis of student needs through questionnaires and needs analysis from experts based on interviews and literature studies. The results of this study get the right content and appearance to develop applications.

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Copyright (c) 2023 Khaerul Anam, Gunawan Wiradharma, Mario Aditya Prasetyo, Nining Suryani