Leveraging E-Games in PBL+Six-Think-Hat Framework to Boost Physics Comprehension Among Students
Keywords:
Problem-Based Learning (PBL), Six-Think-Hat Strategy, E-games in Education, Science Education, Student Learning OutcomesAbstract
This study aims to enhance students' learning outcomes in the subject matter of the nature of science and scientific methods through the implementation of a Problem-Based Learning (PBL) model combined with the Six-Think-Hat strategy, supported by e-games. The research adopts a quasi-experimental design with random sampling techniques. The research sample consists of 7th-grade students from class 7G at UPT SMP Negeri 1 Gresik for the academic year 2024-2025. Data collection was conducted using tests and analyzed through paired sample t-tests and n-gain statistics. The results of data analysis indicate a significant difference in students' learning outcomes before and after the implementation of the Problem-Based Learning (PBL) model combined with the Six-Think-Hat strategy supported by e-games in physics education. This study demonstrates high originality by combining the Problem Based Learning (PBL) model with the Six-Think-Hat strategy and e-games, a rare approach in physics education for middle school students. This approach generates significant new knowledge on how to enhance students' learning outcomes in understanding basic science concepts and scientific methods.