Design and Development of An Interactive Learning Media Based on Leap Motion for Introducing Animals to Early Childhood Learners

Authors

  • Esti Kurniawati Mahardika Universitas Terbuka
  • Gunawan Wiradharma Universitas Terbuka
  • Mario Aditya Prasetyo Universitas Indonesia
  • Muktia Pramitasari Universitas Terbuka
  • Erna Risnawati Universitas Terbuka

Keywords:

Digital Educational Media, Early Childhood, Interactive Learning, Leap Motion, Animal Introduction

Abstract

This study aims to design an interactive learning medium based on Leap Motion technology to introduce various types of animals to early childhood learners in an engaging, immersive, and developmentally appropriate manner. It addresses the scarcity of multisensory educational media that combine motion, visualization, and audio to support play-based learning in Early Childhood Education (ECE). The research employed a Research and Development (R&D) approach using the ADDIE model, focusing on the needs analysis phase. Data were collected through questionnaires and interviews involving teachers, parents, and ECE experts in the development of the LeapZoo application. The results indicate that conventional methods of introducing animals are often passive and less engaging. Children require kinesthetic and interactive media responsive to movement. Leap Motion was found to enhance both gross and fine motor coordination while increasing learning engagement. The LeapZoo concept incorporates hand motion tracking, 3D visualization, animal animations, and distinctive audio to provide a holistic learning experience. This study contributes original insights into the use of Leap Motion as a digital scaffolding tool in ECE. The findings highlight the importance of interactive technology-based innovations in promoting embodied learning and recommend teacher training and infrastructure support for effective implementation.

Downloads

Published

2026-02-06

Conference Proceedings Volume

Section

Articles