The Implementation of Virtual Reality-Based Learning Media for Spatial Planning Materials in Building Management Instruction at Vocational High Schools
Keywords:
Learning media, Virtual reality, Spatial planning, Building management, ImplementationAbstract
Purpose – This study aims to develop and evaluate a VR-based learning medium called VROOM (Virtual Reality Room Organization and Optimization Media) to enhance students’ understanding of spatial organization within the Building Management subject at vocational high schools. The objective is to provide an immersive, interactive medium that bridges the gap between theory and practice in vocational education.
Methodology – The research employed a Research and Development (R&D) methodology with a descriptive-evaluative approach. Trials were conducted with 30 vocational students and 5 subject teachers. Data collection was carried out using a Likert-scale questionnaire assessing six core aspects: ease of use, material comprehension, user satisfaction, learning benefits, content feasibility, and pedagogical effectiveness.
Findings – The results show that VROOM received an overall rating of “excellent.” The medium was perceived as providing an immersive learning experience that enhances student engagement, facilitates understanding of abstract concepts, and strengthens the connection between theoretical knowledge and practical application.
Originality – This study contributes original insights into the integration of VR technology in vocational education. Unlike conventional approaches, VROOM demonstrates how virtual reality can effectively support spatial learning, providing new evidence for the role of immersive media as an innovative instructional tool.