Implementation of the creative writing learning model for folk poetry based on "words game"

Authors

  • Arini Noor Izzati Universitas Terbuka
  • Lala Suhaila Madrasah Tsanawiyah Negeri 38 Jakarta, Indonesia
  • Titi Chandrawati Universitas Terbuka

Keywords:

creative writing, folk poetry

Abstract

Creative writing is one of the learning objectives for students. Nonetheless, this poses a challenge; therefore, the use of game media becomes a means of ensuring student engagement in the learning process. This article seeks to describe the implementation of a words-game-based learning model for teaching creative folk poetry writing. This qualitative descriptive research was conducted in one of Jakarta's junior high schools. Interviews and study of documents were utilized to collect data. The analysis results indicate that applying the learning model of creative writing of folk poetry based on word games attracts students to be actively involved in the learning process. The learning process becomes enjoyable when technology is utilized by the digital natives' profile of the students. This article urges teachers to incorporate the use of learning media, particularly in creative writing instruction.

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Published

2024-03-21

How to Cite

Arini Noor Izzati, Lala Suhaila, & Titi Chandrawati. (2024). Implementation of the creative writing learning model for folk poetry based on "words game". International Conference on Teaching and Learning, 1, 397–405. Retrieved from https://conference.ut.ac.id/index.php/ictl/article/view/2526

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Articles