Implementation of the creative writing learning model for folk poetry based on "words game"
Keywords:
creative writing, folk poetryAbstract
Creative writing is one of the learning objectives for students. Nonetheless, this poses a challenge; therefore, the use of game media becomes a means of ensuring student engagement in the learning process. This article seeks to describe the implementation of a words-game-based learning model for teaching creative folk poetry writing. This qualitative descriptive research was conducted in one of Jakarta's junior high schools. Interviews and study of documents were utilized to collect data. The analysis results indicate that applying the learning model of creative writing of folk poetry based on word games attracts students to be actively involved in the learning process. The learning process becomes enjoyable when technology is utilized by the digital natives' profile of the students. This article urges teachers to incorporate the use of learning media, particularly in creative writing instruction.