DESIGN OF VIRTUAL REALITY-BASED ELEMENTARY SCHOOL SOCIAL ARITHMETIC LEARNING GAME WITH ETHNOMATHEMATICS APPROACH
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Keywords

Learning game
ethnomathematics approach
social arithmetic
virtual reality
learning media

Abstract

Given the importance of mathematics and students' need for optimal mathematical abilities, alternative solutions are needed to solve these problems. The development of learning resource products in virtual reality-based learning media with an ethnomathematics approach can be used by students to learn an alternative solution to these problems so that learning is based on the latest technological developments. Furthermore, the development of learning media using an ethnomathematics approach has proven to increase students' interest and motivation to learn, which can improve students' mathematics learning outcomes. Social arithmetic is one of the subjects in mathematics that studies the basic operations of a number related to everyday life, which is quite interesting for teachers and students if presented with learning media. The ethnomathematics approach used in this Research focuses on community activities in Riau Islands Province. The cultural product taken from the Riau Islands region is Luti Gendang. This Research designs a virtual reality-based elementary school social arithmetic learning game with an ethnomathematics approach using the research and development method through the ADDIE model. This model consists of five steps: analysis, design, development, implementation, and evaluation. The five stages are summarized into three parts: planning, development, and evaluation. This Research focuses on the first part, namely planning. The planning part consists of two stages: analysis in the form of needs assessment and design. The needs analysis stage involves gathering information to identify problems related to learning media development. This process includes interviews with math teachers to understand the needs of learners through teachers in learning social arithmetic. This analysis also includes an examination of material needs, learning objectives, and learner needs, as well as an analysis of the culture in the Riau Islands (Batam) relevant to the material. In addition, there is also a design stage. The design stage was carried out by developing a plan for the product development process. The initial steps were determining the software that would be used to develop the media, creating image displays to illustrate, and completing the material obtained from various sites.

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