PENGGUNAAN MEDIA PEMBELAJARAN DENGAN MENGGUNAKAN APLIKASI KAHOOT

Authors

  • Dewi Purnawat
  • Sena Sopiana Universitas Terbuka
  • Satria Nugraha Adiwijaya

Keywords:

Media pembelajaran, Kahoot, Bahasa Indonesia

Abstract

In learning Indonesian the teacher must apply several learning models so that in the teaching process activities in the classroom students do not feel bored when learning especially in learning Indonesian. Learning media that can be used to increase student interest include using learning media using the kahoot application. This is interesting to study in a study. The purpose of this research is to increase students' interest and motivation in learning Indonesian and to find out whether the Use of Learning Media Using the Kahoot Application The research procedures are planning, implementation, observation and reflection. Data collection techniques are carried out in writing and online. Data analysis was carried out with colleagues from the implementation of the research to the results of reflection by describing the results of the class action in each cycle. The results of the study concluded that learning through learning models using learning media uses the kahoot application which can motivate and improve student learning outcomes of class VII MTs Muhammadiyah 1 Sukabumi city, Citamiang District. Evidenced by the results of research data analysis that: the teacher's ability to carry out aspects of the learning process increased from 51% in cycle 1 to 89% in cycle 2 and was declared successful

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Published

11-07-2023

How to Cite

Purnawat, D., Sopiana, S., & Adiwijaya, S. N. (2023). PENGGUNAAN MEDIA PEMBELAJARAN DENGAN MENGGUNAKAN APLIKASI KAHOOT. Prosiding Seminar Akademik Pendidikan Bahasa Dan Sastra Indonesia, 1(1), 27–31. Retrieved from https://conference.ut.ac.id/index.php/psapbin/article/view/1093

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