Interactive Learning in the Digital Era As an Effort to Increase Learning Motivation through the Utilization of Inknoe ClassPoint
Keywords:
Interactive learning; Inknoe ClassPoint; learning motivation; educational technologyAbstract
The background of this study is based on the phenomenon of decreasing student learning motivation in attending lectures delivered conventionally, especially in courses that require active participation and critical thinking. In the context of higher education, a learning approach is needed that can accommodate students' needs to be actively and interactively involved. Inknoe ClassPoint as one of the technological innovations in PowerPoint-based presentations, provides opportunities for lecturers to create a more dynamic learning experience through quizzes, polls, and direct Q&A features in the slides. This study aims to explore how the use of Inknoe ClassPoint can increase student learning motivation in classroom learning. This study uses a descriptive qualitative method. The subjects of the study were 6th semester students of the Indonesian Language Education Study Program, FKIP, Bengkulu University who attended lectures with the application of ClassPoint. Data collection techniques include classroom observation, interviews, and documentation of learning activities. Data analysis was carried out through the stages of data reduction, data presentation, and drawing thematic conclusions. The results of the study showed that the application of Inknoe ClassPoint in lectures was able to create a more interactive and enjoyable learning atmosphere. Students felt more involved, motivated, and encouraged to actively participate in discussions and understand the material more deeply. In addition, lecturers also felt an increase in response and enthusiasm from students during the learning process. Thus, ClassPoint has proven effective as an interactive learning media in an effort to increase student learning motivation.